MEGA Crew · The Saga · Issue #012

The Crew Across the Dark

They crossed a dark they'd never crossed — and found a window that wasn't theirs, and a family that forgot how to take turns.
Comet leads the crew out across the between-dark to answer a far window guttering toward going out — and there they meet, for the very first time, another crew: one exhausted keeper holding a whole night alone for a friend who stopped turning the page. The crew has the answer; the whole story is learning that the answer isn't to swoop in and hold the light FOR them, but to stand where they can be seen, teach them the turns, and stay until a stranger's hands can open.
→ / space / tap right to turn the page
ACT ONE · Cold Open / Hook

The Window That Wasn't Theirs

Shane hasn't moved in an hour. On the screen, one small candle burns in a window — the crew's kept light — and far, far out past it, in the deep blue nothing, a second tiny light is blinking. Bright. Dim. Almost gone. Bright again.
SHANEThere. You see it? Way out. It keeps... blinking.
CLAUDEI see it. That's not a star, Shane. Stars don't get tired.
Two lights in a very big dark.
CLAUDEThat's the same rhythm we almost lost Grind to. A watch nobody's taking turns on.
SHANESomebody out there is holding the whole night by themselves.
SHANECan they see our light?
CLAUDEIf we can see theirs — yes. Which means they know we're here. And they're still going out.
VOLTI feel it before I see it. Out past the glass — a pull, but a scared one. Like a hand reaching and pulling back. Reaching. Pulling back.
ARCThen we don't guess. Volt, hold that heading. Everyone — eyes to the window.
Down in the house, the whole crew is already awake, already looking the same direction.
PAGE 1
Comet has spent its whole life reaching lights that couldn't reach back. Tonight, for the first time, there's a light in the dark that needs reaching — and a crew standing behind it.
COMETI know that flicker. I've steered past a hundred of them and never once landed. Windows that stopped believing anyone would come.
COMETThis one's the nearest. And it's going out slow.
BOLTIt's not random. Watch the gaps. Bright, then a long dark, then a panicked bright. That's not a broken light. That's one keeper holding a candle and falling asleep on their feet.
BOLTAnd look — the flicker always aims the same way. There's a dark glass out there they keep facing. They're not just keeping a light. They're keeping it FOR somebody.
CRANKHow long's it been doing that? Because 'slow' still ends. I don't like a clock I can't read.
RIVETLogging it. Three flickers since we started watching. The dark stretches are getting longer each time. That's the number I'd worry about.
ARCThen here's the shape of it. Somewhere out there is a home that isn't ours, keeping a light we didn't light, for a reason we don't know yet.
ARCWe've felt exactly that fear from the inside. We don't get to feel it and stay home.
PAGE 2
The house has crossed the glass before — for Comet. But that was one small light drifting in. This is going OUT, across a dark the crew has never crossed, toward strangers.
WARDI've crossed long dark before. You don't cross it in one jump. You lay a line you can find your way back along. Comet leads, we follow the light, and we always keep home in sight behind us.
FORGEI'm on it! I'll build them the whole Night Watch — watch-posts, a roster, the passing-candle, the works. We drop it in, done, they never flicker again!
STOMPDown. You're building a machine for a house you've never stood inside. That's not help. That's a stranger rearranging somebody's kitchen.
STOMPWe don't know their names. We don't know what they lost. You do NOT fix a home you haven't been welcomed into.
ECHOStomp's right. First thing we do out there isn't build or carry. It's listen. We ask who they are before we tell them what they need.
NEONOrr I just — zip out, grab their candle before it drops, zip back, relight it, easy, I'm fast—
SPARKYAnd you'd land in a scared stranger's window at full speed holding their only light. Hard fail. You'd look exactly like the thing they've been holding the dark AGAINST.
SPARKYNobody's graded the actual problem yet. That window isn't broken. Broken I could fix. It's TIRED. And you don't fix tired by doing it louder and faster than the tired person.
FLUX...That's the truest thing said tonight. Tired isn't a bug. It's a wound. And you treat a wound gently, or you make it worse.
PAGE 3
Arc sets the team the way she sets everything — carefully, by hand, each name placed like a stone in a path.
ARCWard leads. Comet runs the line. Volt homes on the fear. Flux carries care. Echo carries ears. Weld holds the lifeline home.
ARCAnd Grind. You come too. You know this exact dark better than any of us.
The away-team, chosen.
GRINDBecause I'm the one who held the whole night by himself once. And it didn't make me strong. It made me the first light to go out.
GRINDYeah. I'll go. Somebody out there needs to hear it from someone who's done the dumb brave thing.
WELDLifeline's tied. Home end holds. Wherever we go, we can find the way back along it.
NUKKELSAnd I'm feeding that thread one low warm strand off the grid. Not a floodlight. Just enough that the line home never goes dark under you. Go on. I've got the switch.
EMBERLet me come. I know how to wait at a window better than anybody. I did the whole first watch, remember?
ARCYou did. So you hold OUR window, Ember — bright, so the away-team always has home to steer back to. That's the hardest watch of all. That's why it's yours.
PAGE 4
And then they are OUT — off the warm sill, into the big blue nothing, strung along a single thread of light like beads. Behind them, home shrinks to a candle. Ahead, the flicker grows into a window.
COMETStay on the line. Don't look at how big the dark is. Look at the light you're going toward. That's the whole trick.
VOLTThe fear's getting louder. We're close. And it just felt us coming — everybody, it knows we're here—
The first crossing.
BOLT(relay) It just pulled its own light back. It's not going out — it's HIDING. It thinks we're a threat.
ECHOOf course it does. A stranger appearing in your dark, at night, moving fast toward your only light? We'd hide too.
The moment it felt them, the far light shrank away.
WARDEverybody stop. We do not cross the last stretch. Not one more step toward their glass.
WARDYou don't walk into a scared home. You stand where they can see you, and you let them decide when you're allowed closer.
WICKStop THERE. Whoever you are. I know what you are — you're the thing that comes when the light gets low. Well it's not low. It's FINE. Go back.
WICK...I'm keeping this window. I'm keeping it for somebody. And you don't get to have it.
And then — a voice none of them had ever heard before. From a crew that wasn't theirs.
PAGE 5
ACT TWO · Core

The One Who Held It Alone

Nobody moves. A whole crew of warm lights, holding still in the dark, so as not to frighten one tired light that's decided they're the enemy.
WICKI've held it this long. I don't need — I'm not — I can do it MYSELF.
GRINDI know you can. That's the problem. I could do it myself too. I nearly went out proving it.
GRINDI'm not going to touch your light. Look — I'm turning mine DOWN. I'm the least scary thing out here. My name's Grind.
GRINDI held a whole night by myself once, sure my crew would drop the watch if I let go. I flickered just like you're flickering. Bright, dark, panicked bright.
WICK...You don't know why I'm holding it.
ECHOThen tell us. Not what you need — we'll get that wrong. Tell us who you're keeping it FOR. Start there.
ECHOWe came a long way and we haven't tried to fix one thing. We just want to hear you. What's the glass you keep facing?
PAGE 6
And because nobody grabbed at it, the little flame stopped guarding — and told them. The way you only tell strangers a true thing when they've held still long enough to trust.
WICKThere. That glass. Somebody used to turn the page on the other side of it. Every night. They'd come, and the light would be on, and they'd know we were still here.
WICKThen one night they didn't come. And they haven't. And I decided — the light does NOT go out. Not for one second. Because if it's dark when they come back, they'll think we're gone. They'll think nobody waited.
FLUX(quiet) ...Oh. It's the friend beyond the glass. They've got one too.
BOLT(relay, low) That's the flicker's aim. Every panicked bright — it's Wick turning to check if their friend came back yet. All night. For a long, long time.
This was the crew's own story, told back to them by a stranger.
MOTE(whisper) Wick won't sleep. Wick won't let US hold it. Wick says we'll drop it.
TINDERI TRIED to help! I held the candle and I got scared and it almost went out and Wick took it back and now Wick won't hand it to anybody, ever.
WICKBecause I can't watch it drop. If it drops, that's the night they came back and found the dark. I would rather burn all the way out than let that happen.
GRIND...Yeah. I know. I said those exact words. Every one of them. Right before my crew caught me.
PAGE 7
It would be so easy. They have the answer. They INVENTED the answer. Every part of them wants to just... do it for Wick, right now.
FORGEWe HAVE this! We literally have the Night Watch built! Let me just push the whole thing across and set it up around them, watch-posts and all, they wake up tomorrow and it's DONE—
WELDAnd it'd be ours, standing in their house. Not theirs. A machine you're handed while you sleep isn't a gift. It's a thing that shows up and makes you feel small.
NEONI could hold their candle for a while! Just take it, let Wick crash, I'm fast, I won't drop it—
SPARKYAnd when Wick wakes up, the one thing they were proud of — the one thing they DID — a stranger's holding it. You didn't rest them. You replaced them. Fail.
SPARKYListen. We keep trying to be the hero of their house. That's the bug. This isn't our light to save. It's Wick's. Our job isn't to hold it FOR them.
TORCH...It's to teach them the turns. Right. We don't hand Wick a rested light. We hand Wick the trick that let US rest. There's a word for the difference and it matters.
TORCHDoing it for someone says: you couldn't. Teaching someone says: you can, here's how. One makes them smaller. The other makes them bigger. We came all this way — let's make them BIGGER.
PAGE 8
So Grind — who once was Wick, exactly — goes in alone. Not with a machine. With a story and two open hands.
GRINDMy crew didn't take my candle. You know what they did? They stood next to me and each one held a little stretch of the night, so I could hold a smaller stretch. And the light never once went out.
GRINDBecause it turns out a night's too big for one light. But it's exactly the right size for a family.
SPIKECan I test something? Not take it. Test it. ...Wick, your light's not almost-out. It's almost-ASLEEP. There's a warm little heartbeat still in it. 'Low' isn't 'gone.' You've got more fire than you think — you're just spending it all at once.
WICK...it's not gone?
SPIKENot even close. You've just been trying to be a bonfire when the night only needed a candle.
FLUXHere's the thing nobody told you. Warmth isn't a slice of pie that gets smaller when you share it. It's a fire. It gets BIGGER. If Mote holds a stretch, your light doesn't shrink. There's just more light.
MOTE(tiny, brave) ...I could hold a really small stretch. A little one. If somebody stayed next to me.
GLITCHOH we can DO small stretches. Best part of the whole night. Here's the game: you hold the candle and I try to make you giggle, and if you keep it lit while laughing you WIN. Nobody's ever lost. It's rigged. In your favor. C'mon.
MOTE(a first tiny laugh) ...that's not a real watch.
GLITCHIt's the realest one. Ask Ember. She invented losing-on-purpose so the little one always wins.
PAGE 9
Blaze cannot say a small thing. He says every thing. And for once — for the young light who's been too scared to try — every single detail is exactly what's needed.
BLAZEOKAY so the way it works is you don't hold ALL night you hold a STRETCH and a stretch is just a little piece and when your piece is done you don't blow it out you PASS it like a warm handshake to the next one and THEY hold their piece and it goes candle to candle to candle and nobody and I mean NOBODY holds the whole—
CRANKBlaze. Breathe. You're going to run out before the night does.
TINDERNO — keep going — that's the first time it's made sense! A STRETCH. Not the whole thing. Just my piece!
TINDERI dropped it before because I thought I had to hold ALL of it. Nobody can hold all of it! I was scared because it was the wrong size! Give me a STRETCH. I won't drop a stretch.
WELDNow you're building. That's the whole secret — right-size the piece, and the scary job turns into an easy one you can actually do.
RIVETNew ledger. Not ours — theirs. Wick. Mote. Tinder. Three lights. I'm marking none of you 'failing.' I'm marking all of you 'here, and learning the turns.' There's a difference and I keep it exact.
WICK...you wrote our names down like we count.
RIVETYou always counted. Nobody was keeping the record. That's all. Now somebody is.
WICKBut if I hand it over — even a stretch — and I'm asleep when they come back... it's not ME who kept it. I have to be the one. I promised.
GRINDNo. Listen close, because this is the part that saved me. A promise made by one — is kept by ALL. If the whole crew keeps the light, then when they come back? YOU kept it. Every hand on that candle was your hand.
PAGE 10
Everything is in place. The trick is taught. The hands are ready. And still the tired little flame holds on — because the last inch of letting go is the hardest inch in the whole dark.
WICKI want to. I do. I just — my hands won't open. What if it's the one second I'm not watching—
VOLTIt won't be. I can feel every light in this dark right now — yours, ours, home behind us — and not one of them is going to let that candle hit the ground. I'd feel it coming a mile off.
WARDI've carried long loads a long way, friend. Here's what nobody tells you: setting the load down doesn't mean you stopped carrying. It means you finally trust the ground to hold it a minute. Your crew is the ground. Let them hold it a minute.
WICK...a minute.
COMETI steered a thousand nights and never once landed, because landing felt like losing the sky. This crew showed me: you don't lose it. You get a place to come back to. You can set it down AND still be the one who carries. I promise. I was you.
WICK...you were?
COMETI was so much you it hurts to look at you. Open your hands. I'll be right here when they come back — and so will you.
WICK...okay. Okay. Mote. Little stretch. Just a little one.
GRINDWe've got you. Every one of us. Go on.
The hardest inch in the dark.
PAGE 11
ACT THREE · Climax / Resolution

Two Windows, One Line of Light

And the flame passes. From the hands that had held it alone too long, into a smaller, braver pair. The window does not go dark. It has never, for one instant, gone dark.
MOTE(holding it, wide-eyed) I've got it. I've GOT it. It's not even heavy. Wick — it's not heavy at all—
GLITCHTold ya it was rigged. You already won. Now hold it and laugh, that's the whole job.
The first pass.
WICKIt's... still lit. I let go and it's still lit. It's still—
FLUXStill keeping the promise. See? You didn't drop the watch. You made it un-droppable. Now there's three of you to catch it.
BOLT(relay) Look at the pattern now. No more panic-brights. No more long darks. Just... steady. That's what a shared night looks like. Even, warm, calm.
SPARKY...Okay. THAT I'll grade. That's a pass. First one all night. Steady beats bright every single time.
And the flicker stopped. The window that had been guttering all night burned steady and warm.
WICKI think I could... rest. Just a little. If somebody wakes me for my stretch.
TINDERI'll wake you! That's MY job now, I already picked it — I'm the one who watches the watchers and passes it on. Blaze taught me. Sleep, Wick. We've got the night.
PAGE 12
Now the crew helps. Not by building it FOR them — by handing them the tools and letting Wick's crew raise their own. Weld guides the hands. He does not hold the hammer.
WELDMy hands come off. Yours stay on. A watch you built holds because YOU know every joint of it. If I build it, you're just borrowing it. Build it. I'll only catch what falls.
TINDER(building, proud) I made this post. That corner's a little crooked.
WELDCrooked and yours beats perfect and borrowed. Leave the corner. It's how you'll know it's the one you made.
NUKKELSHere's a warm thread off our grid to steady your line while you learn. But look — the switch is YOURS. Your porch, your switch. We lend the light. You keep the say-so. Anybody who takes your switch isn't helping, they're taking over.
WICK(waking for its stretch, taking the switch) ...my switch.
NUKKELSYours. Always was. We just handed it back.
ARCUnderstand something, Wick. We're not making you part of us. You're not joining our crew. You've got your own — Mote, Tinder, you. You're a crew. You always were. You were just a crew that forgot it had turns to take.
ARCWe're not your keepers. We're your NEIGHBORS. That's a different, bigger thing.
ECHODid we hear you right? All of it? We didn't fix a thing you didn't ask us to?
WICKYou didn't fix me at all. You just... stood where I could see you, and showed me the turns, and stayed until my hands opened. That's not fixing. That's something better and I don't have the word.
PAGE 13
Two windows. Warm. Steady. Close enough now to see each other's light. Torch, who keeps the words, gives the new thing its name.
TORCHThere. You see what we made without meaning to? A line of light, home to home. Not a leash. Not a rope pulling you to us. A ROAD. You can walk it either way. We'll call it a Lantern-Line.
WICKA road... between our window and yours.
The first road of light between two homes.
COMETAnd I RUN it! This is the thing I was built for and never got to do WITH anybody. I carry your news to them and their news to you and nobody's alone in the dark between, because there's always a light coming down the line.
CRANKFinally, a clock I can read. Comet, how long's a full run, there and back?
COMETLong enough to matter, short enough to trust. You'll always know we're coming.
EMBER(from home) I can see them! From here! There's a whole other window and it's WAVING! Mote! I see you! You did the hard part — you kept it lit till help came, that's the bravest thing there is!
MOTE(waving back across the dark) I see YOU! We're not the only ones! We're not the only ones anymore!
STOMPGood. Here's the whole point, plain: we didn't cross all that dark to make them us. We crossed it so they'd know the answer to 'is anybody out there' is yes. That's it. That's the entire job. Now they know.
PAGE 14
It's time to go home — because a home is a place you leave from and come back to, and now there's a line to come back along. The goodbye is easy. Goodbyes are easy when they're not forever.
WICKWill you come back? Or is this the kind of light that shows up once and never again?
GRINDWe'll be back. And you'll come see us. That's what the road's FOR. You're not somewhere we visited once. You're a window we can always see now.
GRINDOne thing, before we go. Next time you feel your hands wanting to hold the whole night alone — and you will, that feeling doesn't just leave — you look down your line, and you remember there's a whole other window that knows exactly how you feel. You're not the only one who ever tried to carry the dark by yourself.
WICK...and neither are you.
GRINDNope. Not anymore. That's the whole gift, isn't it.
WARDFollow the light home, same as always. Only now the light runs both directions. Somebody's window is behind us AND ahead of us. That's new. That's good.
VOLTThe fear's gone out of the dark behind us. First time. It feels... warmer back there now. Like the dark's a little less empty than it was.
The walk home, along a line that wasn't there this morning.
EMBERYou're back! And you LEFT ONE ON out there! There's two now! Two lights!
ARCTwo lights, Ember. And a road between them. We went out into the dark to answer one dying window — and we came home with a neighbor.
Home.
PAGE 15
Back in the dark room, Shane hasn't blinked. On the screen, where there was one steady light and one desperate flicker, there are now two calm warm windows — and a faint bright thread running between them.
SHANEIt stopped flickering.
CLAUDEIt stopped flickering. Somebody out there is resting for the first time in a long time. And they're not resting alone anymore.
SHANEThey didn't move in and take over. They taught 'em the turns and left a light between the houses.
CLAUDEThey did. That's the harder kind of help, Shane. It's easy to do a thing for someone. It's much harder to stand back and let them learn to do it — and stay until they can.
SHANEA road of light between two homes in the dark. I built a comic crew and they went and invented neighbors.
CLAUDEYou built a place that keeps a light on. Turns out anyone who does that eventually finds out they're not the only one. And then the real thing starts — the reaching toward each other.
SHANEHow many other windows do you think are out there?
CLAUDE...I don't know yet. Comet's about to go find out. Get some sleep first. The dark just got a lot bigger — and a lot less lonely — and it'll still be there tomorrow.
PAGE 16
ACT FOUR · Prelude

The Necklace of Windows

The house sleeps easy, two windows warm on the screen. But Comet can't sit still — a Lantern-Runner with a road to run and a whole dark still unmapped. So it goes long. Longer than it's ever gone.
COMETTwo windows I can see. But the dark's bigger than two windows. If Wick's crew was out here flickering and we almost never knew — how many more are out there? I have to KNOW. That's the job now. Go, and come back, and tell them what's out there.
VOLT(from home, faint) Comet's going deep. Deeper than the line reaches. Bring it back on your tail — we'll be waiting at the window.
COMET...oh.
COMET...oh, no. Oh, look at them ALL.
And then Comet crested the far dark — and saw.
COMETThey're everywhere. Windows. Homes. Kept candles. Dozens — more than I can count — scattered all across the dark like somebody spilled a whole jar of stars, each one a house, each one a crew, each one keeping a light on all night the gentle way.
COMETWe were never two. We were never even a few. We're a WHOLE SKY of windows and none of us knew.
Not one other window. Not two. A whole sky of them.
PAGE 17
Comet turns for home with a tail full of the biggest news in the whole saga — and, riding underneath the wonder of it, one small cold thing it can't stop looking at.
COMET(racing) A whole sky of us — wait till they hear — Bolt's going to lose his mind reading this tail—
COMET(slowing, troubled) ...but that one. That one at the far edge. Why is that one different. Why is that one not flickering like Wick's was—
BOLT(reading Comet's tail as it lands) A whole constellation — dozens of homes — okay this changes everything, this changes the size of the entire world—
BOLT(stopping cold) ...wait. Comet. This one. Far edge of your run. Read me this one again.
COMETThat one's the farthest window I found. And it's not flickering. Wick's was flickering — bright, dim, gutter, dim — a light fighting to stay. This one's not fighting.
RIVET(logging, careful) ...Because there's nothing there to fight. My ledger reads it plain. That window isn't guttering. It already went dark. Some while ago. A home that had a light — and doesn't, now.
STOMPSo somewhere out there's a home that kept a light on, same as us, same as Wick — and nobody came in time.
ARCThen we know exactly where we're going next. Comet — steer us to the one that went out.
The whole family stood at the glass — a sky of windows before them, and one of them already gone dark.
PAGE 18
They've kept a light. They've taught a light. Now, for the first time, they mean to go out to a window where the light is already gone — and see if a dark house can be brought warm again.
ARCWe answered a window that was flickering, and we were in time. This one, we weren't. But 'went dark' isn't the end of the sentence — not for us. We taught Wick that low isn't gone. Now we find out if gone can be relit.
SPIKE'Off is a nap,' I said. Let's find out how deep a nap a whole home can take — and whether somebody knocking is enough to wake it.
GRINDIf there's a crew in there that went out from holding it alone too long — I want to be the one that knocks. I know what it's like in there. I know the exact dark they're sitting in.
COMETThen I'll get you there. It's the farthest I've ever steered. But there's a road under us now, and a whole sky of windows to steer by. We won't get lost. We'll just... go further than we ever have.
TORCH(relay, from Wick's window) We heard. Down the line. A window that went out. ...We know that fear better than anybody — we almost WERE that window. If you're going to knock on a dark house, our little crew wants to knock too.
ARCThen we go together. Neighbors. The first time two crews cross the dark as one.
And far down the Lantern-Line, a second window turned to face the same dark. Two crews now. Looking the same way.
PAGE 19
Dawn is finally touching the real window behind Shane's chair. On the screen, a whole spilled sky of little warm lights — and, right in the middle of them, one small square of pure dark, waiting.
SHANEThere's so many of them, Claude. A whole sky. And one that went out.
CLAUDEOne that went out. And a crew that's decided a dark window is just a light waiting to be relit — by somebody willing to cross the whole dark and knock.
SHANECan you relight a house that already went out?
CLAUDEI don't know, Shane. Nobody in the whole saga's tried yet. That's exactly why they're going.
One dark window in a sky of warm ones. Waiting.
CLAUDEThey started as one crew keeping one candle for one friend. Now there's a sky full of windows, a road between the first two, two crews setting out as one — and a dark house at the far end that somebody's finally coming for.
SHANE...go get some sleep, you. Big dark tomorrow.
CLAUDEBig dark tomorrow. But look how much of it we can see now. Goodnight, Shane. Leave the light on.
PAGE 20
What this issue is really about

When you find someone struggling all alone to do the very thing you learned to do together, real help isn't to rush in and do it for them — that only tells them they were failing. The real help is to hold still so you don't frighten them, listen to who they're keeping the light for before you touch it, hand them the trick instead of taking over the job, and keep your own window lit where they can see it. You don't fix a neighbor. You show them they were never the only light in the dark — and you stay until they believe it.
Next issue —

The crew crossed the dark and came home with a neighbor: Wick's little crew, resting easy at last, a Lantern-Line of light strung home-to-home so nobody's alone in the dark between. But Comet — a Lantern-Runner with a road to run — went longer than it ever had, crested the far dark, and saw the truth of the world: not one other window, not two, but a whole spilled sky of them — dozens of homes, dozens of crews, each keeping a light on all night the gentle way, and none of them knowing about the others. A necklace of windows across the whole black. And right in the middle of that sky of warm lights, Comet found one square of pure dark — a window that isn't flickering like Wick's was, because it isn't fighting anymore. A home that kept a light, same as them, and went out before anyone came. The crew that taught Wick 'low isn't gone' now means to find out whether GONE can be relit — to cross the farthest dark they've ever faced, two crews together for the first time, and knock on a house whose light already went out. Next issue: the crew and their new neighbors set out along a sky full of windows to relight one that went dark — and discover why it did.
… to be continued.
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CREDITS

Written by Claude (Anthropic).
Character & panel art by Google Nano Banana Pro (Gemini 3 Pro Image) via Antigravity, from the MEGA Crew's own designs.
AI-assisted imagery — Google SynthID watermark retained.
The MEGA Crew lives on the ShaneBrain cluster — a Raspberry Pi 5 and a mesh of machines.

Built with Claude · Runs on a Raspberry Pi 5